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/ Freelog 100 / FreelogNo100-NovembreDecembre2010.iso / Musique / Clementine / ClementineSetup-0.5-rc1.exe / projectm-presets / Aderrasi - Antidote (Side Effects Mix).milk < prev    next >
INI File  |  2010-09-05  |  2KB  |  80 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.000000
  4. fDecay=1.000000
  5. fVideoEchoZoom=5.427025
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=6
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=100.000000
  22. fWaveScale=0.972360
  23. fWaveSmoothing=0.500000
  24. fWaveParam=1.000000
  25. fModWaveAlphaStart=0.500000
  26. fModWaveAlphaEnd=1.000000
  27. fWarpAnimSpeed=0.010000
  28. fWarpScale=1.766487
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000010
  36. dy=0.000010
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.400000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=6.400000
  56. nMotionVectorsY=4.800000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=5.000000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. per_frame_1=wave_r = wave_r + 0.35*sin(1.4*time) + 0.15*sin(2.5*time+2*mid);
  65. per_frame_2=wave_g = wave_g + 0.35*sin(1.7*time) + 0.15*sin(2.11*time+2.2*treb);
  66. per_frame_3=wave_b = wave_b + 0.35*sin(1.84*time) + 0.15*sin(2.3*time+2*bass);
  67. per_frame_4=//wave_y = wave_y + 0.24*sin(2.5*time);
  68. per_frame_5=wave_x = 0.75 + 0.45*sin(sin(0.5*bass_att-0.4*treb_att)*sin(time));
  69. per_frame_6=//warp = warp + (0.8*bass_att - 0.8*treb_att)*0.25;
  70. per_pixel_1=//thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
  71. per_pixel_2=//dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
  72. per_pixel_3=//dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
  73. per_pixel_4=
  74. per_pixel_5=//warp = warp + dy_r*50* (if (above(x*cos(1.2*time), sin(1.62*time)), if(below(x*sin(1.72*time),cos(1.8*time)), if(below(y,sin(3*time)), + 1*bass, 0), 0), 0));
  75. per_pixel_6=
  76. per_pixel_7=dy = dy + (0.004*sin(cos(x*2.25*time)*0.86*sin(0.52*time*cos(max(0.075*bass_att,0.0005*time)))));
  77. per_pixel_8=dx = dx + (0.004*cos(sin(y*2.25*time)*0.94*sin(0.79*time*sin(max(0.075*treb_att,0.0005*time)))));
  78. per_pixel_9=dy = dy - sin((1+x)*time*0.94)*(0.005*above(y,sin(1.14*time+0.02*treb_att)));
  79. per_pixel_10=dx = dx + sin((0.25-y)*time*0.97)*(0.005*above(x,cos(1.2*time+0.02*bass_att)));
  80.